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GTA:Berlin » News

About GTA: Berlin

GTA: Berlin is a modification of Grand Theft Auto: San Andreas.
We mainly replace the ingame-environment, car models and characters. Thus, there will be a whole new story as well.

In its today's appearance, this project has been existing since 2002, having gone through a lot of changes in the team involved in its development.
Release a first ingame version took place on Ocotber, 29. 2007. Since then, the modification is updated via irregularly published extensions.


Fast, loud, tough!

Germany's fateful day? We wouldn't miss that, right? Thus, we proudly present what e-punk and Robert Reckin have spent a lot of time for: our first customized radio station. 66,6 CarFM comes up with loads of cool music and the hottest news and weather forecast. This sure is more interesting to German-speaking people, but still if you like your Grand Theft Auto to have some German air, you'll like it.

You can download it using the link on the right, or you can download 66,6 CarFM directly. (Thanks Lego)

But there is some other cool things to be seen. Feindbild has been working solo on creating the Leipziger Strasse and Gendarmenmarkt area, and he has a lot to show so far.


Marten came up with new pictures from Museumsinsel and the bordering Kupfergraben.


Last, but not least, MoeRon has made progress concerning the blocks around Brandenburg Gate.


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This is the end (of 2008)

For certain well-known reasons, there has to be another news today - featuring some downloads, again.

Gresley managed to finish his work on the BMW E30 325e within only three months from when he first introduced the project. With wheels modeled by Don Piano, the car is ingame already.


As a little gift, the car is now available for download.

In case you paid attention to what was happening in the board, you will have noticed already Trabi601s was working on a trailer.
This project has also been finished and is by now available for download as an extension of the MAN F90.


Happy new year!

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A small update

It's been almost a year since we released the first ingame demo, and we have been constantly working on it. Although there have been little news on the page, there was done a lot on the board.

Thus, we today release the first update!


This update features a carpack containing the MAN F90, Mercedes Benz SLK 2004er and the Design-X that everybody following this project should be familiar with. In addition, it comes up with a small soundpack that should help bring a little more Berlin-like atmosphere to the game.
You will get the update on the download page

We recommend using the GAMI-package to anyone who has not yet worked at sound modding in GTA!

Also, the thumbnail handling on the page has been improved. In order to benefit from that improvement, you need to have JavaScript enabled.

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Short news


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A sign of life

After a quarter with no news at all, it is time to show a sign of life.
Although there haven't been any news for so long, public interest in the project didn't decrease, and we nevertheless went on making our idea come true.
What really made us happy are the numerous videos uploaded to platforms such as youtube, where stunters found places to do spectacular actions at.

Already some time ago, the double-decker bus was shown to the public in both our forums and on, where Design-X - the team behind it - resides. The model itself comes up with a bunch of lovely details and some extras, amongst others changing advertisements on it. We have thus taken another big step forward in implementing the public transport system of Berlin.
We want to thank duisburg4ever for all the time he spent on modeling.


Thanks piooh for the pictures

We have made some progress with the map as well. We may proudly state, that the new blocks added already create some kind of downtown atmosphere.


Next, we have started modifying the timecyc.dat and done some experimenting with the file, that in general manages the lightning conditions.


Despite all this advance, we do not plan to come up with our first update until April at the moment, since some guys involved in the development - the team used to be too small ever since we started anyway - have other great deals to do.

Until then, we are looking for a competent co-worker to revise the collision-data in order to improve ingame performance. You will need respectable abilities in working with 3ds max, especially concerning spheres and boxes.
A corresponding entry and further information can be found in the jobs-section.

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After our site had been visited by a surprisingly high amount of users in the time around 7:00pm CET, that the release was announced to come at, the server was unreachable for the public and for us. Thus, the download was published unspectacularly, which means we got to go a bit more into detail now that the great chaos is over.

In the context of that small party at Berlin c-base, where there were just as many people as there should have been in order to grant that slack atmosphere, to show und discuss the progress, the download of the first version was eventually released. The fact alone of having pursued that idea so long, we could now come up with something to show to the public, is the greatest success to us already.
The feedback, we have got so far, that would best be described as euphoric, is another pleasant experience for us.
A comment on that and the description of our position may be found in our preamble, which is the introductory text to the download.

Of course we as well know there are still a lot of gaps to be filled and a bunch of bugs to be fixed - nevertheless, we look forward to recruiting interested persons with skills in modeling and texturing, in order to go on developing und making real our idea.

Meanwhile the download has spread to great parts of the German fan scene and probably as well made its way to the Englisch community - the choice of a Creative Commons-license seems till now to be the right one.

Therefore, we provide a list of sources to get the download from on

Special Thanks today goes out to Heiko 'ODIE' Feege, who initiated this project, and steve-m, whose MapCleaner's new version comes with the download and who set up a mirror for GTA: Berlin.


Thanks to Maykiz for the pictures.

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Date of Release - Trailer

October is approaching its end - we want to remain true on ourselves and act on our announcement.

The release of this first version has now been scheduled to 29. October 2007.
Still, we do not plan to just make available to you what we have created so far, but we want to celebrate this milestone in development. Therefore, there will be a release-party at Berlin's c-base.
In case you have always wanted to meet the folks behind GTA: Berlin, this is your chance to commemorate this great day in a relaxing atmosphere.
A plan for how to get to the c-base can be found on their website.

In order to make your day till then, elekropunk who is from now on responsible for the realization of custom radio stations and thus member of our team, created a trailer showing the ingame environment that might be expected of you.

(Direct link to Youtube)

In addition, Gresley uploaded an extended version of his render video featuring the VW Kaefer, that is also to be seen on youtube.

(Direct link to Youtube)

Eventually, in case you have always wanted to show your interest in our project, helping us to become more popular on the net, you now get the chance to do so - GTA: Berlin has now got an own myspace.

So, in case you reside in Berlin - come visit us at our party to make the evening legendary.

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Final spurt has begun

October is approaching with rapid strides and since the work on the finalization appears to proceed in a quite moderate speed, there's time for new stuff to be built and old ones to come up again.

Thus, Gresley has created a small render-video showing the VW Käfer 1300 being taken to single parts.


In addition there were two new pictures taken of it.


The newest downtown model is another bridge implemented by JKM.


Plus eventually, we've got something for you.


We prepared the Mercedes Sprinter in its "perduto"-style for download under the license of Creative Commons BY-NC-SA.

Comments (de)



Long vacation

Once again, there is a bunch of news around the project.

Already almost a month ago, there was an interview released on In there, there are some gameplay-oriented questions, that provide a fair overview of aspects concerning the game-design. It is once again available in the German press section.

Moreover we have made some progress in including the final models, although summer broke out, which made the development mostly get stuck somehow.


In the underground, there are some news as well. Thus, the underground station Friedrichstraße finally made it into the game.


However, we want to show what you might expect of the upcoming October release.
There will be the areas around the Museumsinsel via the Friedrichstraße to Tiergarten and the Berlin Victory Column, as well as parts of Unter den Linden included.


Comments (de)



Shocking news?!

It's official now: GTA: Berlin will never be finished!
This is one of the aspects that might be new to the public and appear in the most recently released article on GTA: Berlin. For all the people not able to understand the text: This does not mean, we stopped developing or something. Still the text - published by online-mag contains some new opinions and impressions of the project.

Of course, there is some progress concerning the project's development, although we as well are somehow attracted by the good weather.
Nevertheless, work on the modeled subway stations Stadtmitte and underground station Friedrichstraße goes on.


Therefore we introduced another level into GTA: Berlin's places of action, namely the underground with its darker atmosphere opposing to the light streets' one.

This is where there is some other news to be found.
Little by Litte, the environment of Friedrichstraße is filled up with houses to complete the townscape.


As well, elsewhere something is growing up: the Swiss embassy by RoyBär.


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